Another project I worked on at Arm was creating a Unity package for integrating the Arm Performance Studio tool suite into game development workflows. This package has the following features for integrating with the Streamline profiler.
- C# language bindings for emitting event annotations.
- C# language bindings for emitting software counters.

This was an interesting experience where I learnt more about the Unity editor and how to integrate a plugin into it. You can view the plugin on GitHub as well as a published guide on how to make use of it.
